As a demi god, cleanse the rot infesting an ancient civilization deep in the jungle.

Genre: 
Team Size: 
Reference Game: Diablo III
Engine: TRK (Our Custom C++ Engine)
Project Information: This was the fifth game I worked on and also the first game using our own C++ engine TRK (Tre Rader Kod), as well as the first game with Vrak Studios, the team I worked with during my second year at TGA.
My Contributions:
Fmod
We needed someone to handle implementing sound into our engine and game. Since no one else was particularly eager to take on the task, I volunteered. Not because I have a strong interest in audio, but because it was what the team needed at the time. It turned out to be a rather fun and valuable learning experience, even if it's not something I'm passionate about.
We chose to use FMOD for this, mostly because it was recommended by the school. I found it easy to work with, and it was enjoyable to experiment with.
While I initially tried to solve most problems through code, I found that FMOD’s built-in features often made things much easier, so I ended up relying on them instead.
The Player
​​​​​​​I also did most of the player gameplay functionality, including abilities, movement and an animation state machine for switching between animations.
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