As a demi god, cleanse the rot infesting an ancient civilization deep in the jungle.
Genre:
Team Size:
Reference Game: Diablo III
Engine: TRK (Our Custom C++ Engine)
Project Information: This was the fifth game I worked on and also the first game using our own C++ engine TRK (Tre Rader Kod), as well as the first game with Vrak Studios, the team I worked with during my second year at TGA.
My Contributions:
Fmod
We needed someone to work on implementing sounds into our engine, and game. And since no one was very keen on doing it, I volunteered to do it. Not because I’m particularly interested in audio, but because it was what the team needed. It was fun, and a good learning experience, but still nothing I’m passionate about.
We chose to use Fmod to this, mostly because it was recommended by the school. I found it easy to use and it was fun to play around with.
Most problems I tried to solve with code, but sometimes the features in Fmod made things so much easier, so I ended up using them instead.

The Player
I also did most of the player gameplay functionality, including abilities, movement and an animation state machine for switching between animations.




